Registration for all Summer Camps have reached capacity!

See camp dates below.
Questions? Call our Education staff at 402.944.3100 ext. 204, or by e-mail at educoordinator@sacmuseum.org.

CAMPS SPONSORED BY:

THE MOST THRILLING SUMMER EVER!

SUMMER CAMPS AT THE SAC AEROSPACE MUSEUM: JUNE 4– JULY 27, 2018
This summer the SAC Aerospace Museum is offering a variety of camp themes, ranging from Amazing Race, Astronaut Academy, Aviation, Engineering, Drones, Gaming and Circuitry, Military Adventures, Robotics,  Superhero Science, Spy Games and More! 
We offer one-day or a discounted five-day combo for grades 1-6* and new this year - Drone Camp for Middle School. All camps are led by Museum educators and include hands-on fun activities to create an engaging camp experience. Campers will explore a variety of themes and challenges that ignite the love for learning and enhance reasoning, memory, perception, and problem solving – all 21st century skills needed for STEM careers.  
The Museum offers before and after care for campers, lunch, and a free camp t-shirt. Have questions? Call 402-944-3100 x 204.
*grade levels your child will be entering in the next school year.

One-Day Camps

$75 ($50 for Members) + tax

Above & Beyond

  • Time:  9 a.m. – 4 p.m.
    (All Above & Beyond camps have reached capacity.)
  • Description: Time will fly by for campers with a mix of aviation and space activities. Includes a ride in our flight simulators!

Advanced Robotics

  • Time:  9 a.m. – 4 p.m.
    (June 5, 12, 19, 26 & July 3, 10, 17, 24 have reached capacity.)
  • Description: Explore multiple robotic hands-on activities with a variety of tech equipment designed to teach problem-solving skills in a fun and engaging way. Campers will build a robot, program it, and complete challenges to see which robot can accomplish more tasks effectively!

Amazing Race

  • Time:  9 a.m. – 4 p.m.
    (June 4, 11, 18, 25 & July 2, 9, 16, 23, 26 have reached capacity.)
  • Description: Campers put their thinking and problem-solving skills to the test by finding clues, solving puzzles, and competing to complete this all-day race.

Astronaut Academy

  • Time:  9 a.m. – 4 p.m.
  • (Astronaut Academy has reached capacity.)
  • Description: Prepare to go out of this world with a day full of space activities. Spend some time with Nebraska’s Astronaut Clayton Anderson during his visit to the Museum. Astronaut Anderson will share his aeronautical experiences and answer questions.

Build It

  • Time:  9 a.m. – 4 p.m.
    (All Build It camps have reached capacity.)
  • Description: This introduction to engineering camp is filled with fun, hands-on activities. Campers will test and build various projects.


Build It Bigger

  • Time:  9 a.m. – 4 p.m.
    (June 19, 26 & July 17, 24 have reached capacity.)
  • Description: Our next step up from BUILD IT CAMP is to BUILD IT BIGGER! This engineering camp is full of twists and turns as campers use their experience in structural engineering challenges.

Drone Challenge

  • Time:  9 a.m. – 4 p.m.
    All Drone Challenge camps have reached capacity.)
  • Description: A day of fun as campers learn how to control a drone and complete a series of flying challenges.

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Energized!

  • Time:  9 a.m. – 4 p.m.
    (June 18 & 27 and July 16, 17 & 23 have reached capacity.)
  • Description: Students will feel the power as they explore all things energy with hands-on activities and  the exploration of electrical components and potential and kinetic energy. Includes exploring 15 interactive displays in the brand new Energy Explorers exhibits.

Game On – LEVEL UP!

  • Time:  9 a.m. – 4 p.m.
    (June 14, 21, 28 & July 6, 9, 12, 20, 26 have reached capacity.)
  • Description: A coding camp where campers build their own video game. Campers will also unleash their creativity by devising a board or card game.

MAC (Military Adventure Camp) at the SAC

  • Time:  9 a.m. – 4 p.m.
    (June 14, 21, 28 & July 5, 12, 19 have reached capacity.)
  • Description:  Campers acquire survival skills and first aid knowledge, learn how to set up a camp and navigate an outdoor obstacle course.

MAX Robotics

  • Time:  9 a.m. – 4 p.m.
    (June 6, 13, 20, & 27, and July 11, 18, 25 have reached capacity.)
  • Description: Put the pedal to the metal as campers take robotics to the next level that includes new challenges reaching a maximum amount of fun. Experience with Lego EV3 or Lego WeDos is strongly encouraged as students will be programming with sensors, which requires prerequisite knowledge.

OH SNAP! Circuitry

  • Time:  9 a.m. – 4 p.m.
    (June 13, 20 & July 11, 18, 20, 25 have reached capacity.)
  • Description: Learn about electricity by completing multiple activities pertaining to circuits. Build a Steady Hand game of your own to take home. Campers will be thrilled with a ZAP IT electrical demonstration.

Robotics

  • Time:  9 a.m. – 4 p.m.
    (June 4, 11, 18, 25 & July 2, 6, 9, 16, 19, 23 have reached capacity.)
  • Description: In this beginner-level camp, students can experience multiple robotic hands-on activities with a variety of lower and higher tech equipment, such as Spheros, Cubelets, and Lego Robotics designed to teach problem solving skills in a fun and engaging way.


Superhero Science

  • Time:  9 a.m. – 4 p.m.
    (June 4, 11, 14, 21, 28 and July 2, 5, 12,16, 19 have reached capacity.)
  • Description: Everyone can be a superhero! Students let their digital design skills soar as they create a superhero alter ego with unique background stories, powers, abilities, and looks. Students will learn about the science and history of making a superhero. The power to be a superhero is in your hands!


SPY Games 2.0: The Next Mission

  • Time:  9 a.m. – 4 p.m.
    (June 5, 6, 12, 25, 27 & July 3, 12, 18, 26 have reached capacity.)
  • Description: This fun interactive camp is for all campers who want to put their espionage skills to the test and solve a mystery to save the Museum. 

Five-Day Camp Combos

$325 ($250 for Members) + tax

Camp Combo No. 1, Grades 1 - 3 (Super Hero Science / Build It / Oh, SNAP! Circuitry / Game On: Level Up / Above & Beyond)

  • Time:  9 a.m. – 4 p.m.
  • Dates: June 11 - 15
    (Camp Combo No. 1 has reached capacity.)

Camp Combo No. 2, Grades 1 - 3 (Amazing Race / Build It / SPY Games 2.0 / Super Hero Science / Astronaut Academy)

  • Time:  9 a.m. – 4 p.m.
  • Dates: June 25 - 29
    (Camp Combo No. 2 has reached capacity.)

Camp Combo No. 3, Grades 1 - 3 (Amazing Race / Build It / Oh, SNAP! Circuitry / Game On: Level Up / Above & Beyond)

  • Time:  9 a.m. – 4 p.m.
  • Dates: July 9 - 13 & July 23 - 27
    (Camp Combo No. 3 has reached capacity.)

Camp Combo No. 4, Grades 1 - 3 (Energized! / Build It Bigger / Spy Games 2.0 / Super Hero Science / Game On: Level Up)

  • Time:  9 a.m. – 4 p.m.
  • Dates: July 16 - 20
    (Camp Combo No. 4 has reached capacity.)

Camp Combo No. 5, Grades 4 - 6 (SPY Games 2.0 / Build It Bigger / Energized! / Game On: LEVEL UP! / Astronaut Academy)

  • Time:  9 a.m. – 4 p.m.
  • Dates: June 25 - 29
    (Camp Combo No. 5 has reached capacity.)

Camp Combo No. 6, Grades 4 - 6 (Amazing Race / Build It / Oh, SNAP! Circuitry / Game On: Level Up / Above & Beyond)

  • Time:  9 a.m. – 4 p.m.
  • Dates: June 18 - 22 & July 16 - 20
    (Camp Combo No. 6 has reached capacity.)

Additional Information

  • Meals / Snacks: Campers are welcome to bring a lunch or you may purchase a box lunch for $6.00. Box lunch will include turkey & cheese sandwich, bag of chips, and Capri Sun. For multiple-day lunches, contact our Education Coordinator at 402.944.3100 ext. 204 for options. Snacks will be provided by the Museum.
  • Before / After Care: Before Camp Care will be from 7:30 a.m. - 9 a.m. and After Camp Care will be from 4 p.m. to 5:30 p.m. Any pick-up after 5:30 p.m. will be subject to additional monetary charges.
  • Medications: All medications must be checked in to the camp counselor and the counselor will ensure medications are taken as needed. Medications must be in original prescription bottle. We cannot accept meds in a Ziploc bag.
  • Refund / Cancellation Policy: Payment is due upon registration, and all sales are final, as this money is used to purchase resources necessary for camp. In order to provide the best experience possible for our campers, space is limited in each camp.
  • Flight Simulators: Any camp with flight simulator rides included have a minimum height requirement of 42" with an educator, and 48" without. If your camper does not meet the minimum height requirements, they will not be able to participate in that activity.